by Electronic Arts
Platform: Â


Release Date: December 16, 2011
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Product Description
The Old Republic, players will try an age thousands of years before a arise of Darth Vader when quarrel between a Old Republic and a Sith Empire divides a galaxy. Players select to play as Jedi, Sith, or a accumulation of other classical Star Wars roles, defining their personal story and last their trail down a light or dim side of a Force. Along a way, players will cater bold companions who will quarrel during their side or presumably misuse them, formed on a players' actions.
Product Details
- Amazon Sales Rank: #3 in Video Games
- Brand: Electronic Arts
- Model: 16952
- Released on: 2011-12-16
- ESRB Rating: Teen
- Platforms: Windows Vista, Windows XP
- Format: DVD-ROM
- Dimensions: .51 pounds
Features
- Define Your Star Wars Saga - Choose from one of 8 iconic roles
- Choose a Light or Dark Side - Meaningful choices via your tour will establish a light or dim side
- Adventure with Companions - Build or mangle suggestive relations with your companions
- Engage in Heroic Star Wars Combat - Fight opposite reactive enemies battles
- Pilot Your Personal Starship - Earn your possess boat that is your bottom of operations
- An interactive storyline with cinematic discourse and full voiceover for all in-game characters
- Discover a Fully Featured MMO and most more
Editorial Reviews
Amazon.com Product Description
Star Wars: The Old Republic is a Massively Multiplayer Online Role-playing Game (MMORPG) for a PC gaming platform, set in a Star Wars universe. The initial diversion of a kind, in it players select from presumably a Galactic Republic or Sith faction, emanate a character, and along with a crowd of fans personification from all over a world, try a illusory ancestral duration of a Old Republic, as a Jedi confront a resurgent Sith Empire. Players can assume one of many races by their character, revisit mixed planets, commander spacecraft, implement modernized dialog options in-game, take advantage of AI companions for entertainment and crafting tasks and more.
Serve a Dark or a light side of a Force.
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Finally your possess personal Star Wars experience.
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Your Personal Star Wars Saga Begins
Play Star Wars: The Old Republic and be a favourite of your possess Star Wars tale in a story-driven massively-multiplayer online (MMO) diversion from BioWare and LucasArts. Explore an age thousands of years before a arise of Darth Vader when quarrel between a Old Republic and a Sith Empire divides a galaxy.
Choose to be a Jedi, a Sith, or one of a accumulation of other classical Star Wars roles, and make decisions that conclude your personal story and establish your trail down a light or dim side of a Force. Along a approach we will cater bold companions who will quarrel during your side or presumably misuse we formed on your actions. Together we will conflict enemies in energetic Star Wars quarrel and group adult with other players to overcome implausible challenges.
Key Game Features
- Define Your Star Wars Saga - Choose from one of 8 iconic roles and turn a favourite of your personal Star Wars tale - an interactive storyline with cinematic discourse and full voiceover for all in-game characters
- Choose a Light or a Dark Side - Meaningful choices via your tour will establish your trail down a light or dim side of a Force
- Adventure with Companions - Build or mangle suggestive relations with your companions as they join in your journeys and quarrel during your side
- Engage in Heroic Star Wars Combat - Fight opposite reactive enemies in energetic lightsaber duels, cantina shoot-outs, and large-scale multi-player battles
- Pilot Your Personal Starship - Earn your possess boat that is your bottom of operations as we try a star and attend in epic space combat
- Discover a Fully Featured MMO - Join your friends and knowledge actor vs. actor Warzones, multi-player flashpoints, multi-group operations, guilds, auction houses, crafting, mounts, and most more
Minimum System Requirements
- OS: Windows XP (SP3)/ Vista / Windows 7
- Processor: AMD Athlon 64 X2 Dual Core 4000 or improved / Intel Core 2 Duo Processor 2.0 Ghz or better
- RAM: Windows XP - 1.5 GB, Windows Vista and Windows 7 - 2 GB, PCs regulating a built-in graphical chipset - 2 GB recommended
- Video Card: ATI X1800 or better*, nVidia 7800 or better*, Intel 4100 Integrated Graphics or better*
- DVD-ROM: 8x or better
Additional Screenshots
Robust list of impression classes. |
Robust menus and maps. |
Heroic Star Wars combat. |
Space moody and combat. |
* Minimum of 256 MB of onboard RAM and Shader 3.0 or improved support.

Customer Reviews
Most useful patron reviews
368 of 421 people found a following examination helpful.
It's got all a issues of a immature pretension nonetheless it's brilliant
By I. Armstrong
Many people personification this diversion are possibly (a) new to massively multiplayer online gaming (MMO) or (b) come from possibly World of Warcraft or Star Wars Galaxies. Thus, there is a lot of room for expectations to turn let downs. I'd like to take a impulse and explain accurately what SWTOR is, during this indicate in a evolution.
MMO titles go by many iterations. The many formidable time for an MMO is roughly always during launch. When Warcraft launched, it enclosed 60 levels and dual raids (MC + Onyxia had been combined for launch nonetheless not enabled, wowiki some-more or reduction agrees). The apparatus didn't demeanour sparkling and a star was utterly small compared with a distance today. Before purchasing SWTOR, it is critical to comprehend that a pretension is during this indicate in a evolution.
These games go by many iterations. Part of a reason we compensate a monthly subscription price is given a diversion never stops being developed. Our monthly impost safeguard that many of a facilities that didn't make it into a launch are grown later. Bioware has focused exclusively on core diversion play features, resolutely refusing to be dreaming that a flint that will concede for a sensuous star a integrate of years from now. As a result, a diversion can tend to feel nude down to a many simple elements if we are used to a 7 year aged diversion like WoW. If a bare-bones feeling of a new practical star is a understanding breaker for you, afterwards exceedingly cruise watchful until Dec 2012 before purchasing this game.
Many impressions around a internet embody flaws from beta. These should be taken with a pellet of salt. There were several opposite beta groups and all were contrast opposite versions of a game's facilities in sequence to establish what would work best during launch. The risk of a vast scale beta is that many players will nit collect during it as nonetheless they are observant a final product after 9 months of post-launch support. SWTOR has mostly been judged in this oppressive light.
When we enter a diversion star for a initial time, we will find out either or not your mechanism needs an upgrade. The lowest complement spec we have positively played this diversion on is an E6750 (Core 2 Duo 2.66) with a complicated video label (nVidia 550TI). Anything underneath this line is going to feel jerky. Please be wakeful of this before purchasing a diversion as it will exceedingly impact your knowledge if a camera movements are not smooth.
One of a many questioned facilities of SWTOR is also one of a favorites during launch. Between a low-pitched measure and a voice acting, this diversion captures a turn of tension that has not been achieved in past online worlds. The initial time we played by a Sith Inquisitor category during beta, we attempted make dim side decisions for their possess sake, meaningful that some rigging compulsory larger friendship to a dim path. On a third planet, this caused me to have to kill an conceited immature Sith apprentice, whose father we was operative for, and all we got in lapse was a common (green object type) lightsaber. The male was mad in his pain, his voice behaving was beautifully done. By that decision, my dim fixing altered to 2 and a Sith crime on my character's face incited his fallen eyes a low painful purplish black. Surprisingly, we had a clever romantic greeting to this. we began to make light side choices when a many terrible dim side choices were presented and as a outcome started to play a distant some-more receptive Sith force user. It was as nonetheless we had indeed strike a branch indicate in my character's growth where he altered from being a sour former worker towards being a destiny leader.
On a flip side, a Jedi knowledge is cannon to a indicate of feeling like a Norman Rockwell painting. Without origination an occasional dim decision, a actor is faced with a impression who does a right thing no matter a cost and no matter who is hurt. The Jedi are blind eremite probity when played as lightside for lightside. These nuances were not something we approaching to find and to be honest, they were not something we utterly famous until we had played by several of a impression classes. As an aside, personification a Imperial Agent as lightside is unequivocally many a James Bond experience.
Your initial or second time through, it will be easy to impugn what we consider is a tract on rails. Keep going and you'll find there are pointed gradations that unequivocally change a feel of a diversion depending on how we play and we competence bewail that some decisions can't be taken behind nonetheless starting over again. This is a good thing.
From a pristine mechanics standpoint, a diversion is identical to Warcraft. Blizzard unequivocally wrote a book on how a diversion should operate. Many players have been dissapoint that they were means to lay down and feel immediately during home in SWTOR. To them, we would indicate out that on a singular arise in my life when we have driven a Ferrari or a Lamborghini we have not been unhappy that a automobile still had a steering round and a gas pedal. The indicate of building a supercar is not to emanate an visitor knowledge but, rather, to worsen all that creates a pushing knowledge so exhilarating. SWTOR has taken a best of Warcraft's mechanics and super-powered them. There are pointed differences, generally in a crafting and messenger systems, nonetheless a diversion is truly a collection of 7 years value of loyalty to Blizzard. It doesn't significantly apart until around turn 30. If we feel that this is a bad thing afterwards maybe this is not a diversion for you.
Many people have disturbed that trainer mechanics would be ho-hum and as a outcome a diversion would plateau after turn 50, losing subscribers behind to Warcraft, as has happened to a good many titles. Were we articulate about trainer mechanics 4 months ago, we would have been prone to agree. My guildmates from Warcraft are unequivocally achieved raiders nonetheless and even they had to possess adult to a fact a final trainer on a second vital Flashpoint (Bringing Down a Hammer) was a surprisingly tough fight. They declined to repeat a Flashpoint in tough mode, instead electing to pierce on with a diversion content, given they satisfied they were not nonetheless prepared to take a calm adult a nick formed on their rigging to turn ratio. If a trainer pattern can means that turn of augmenting complexity adult by endgame operations afterwards this pretension will have a truly special raiding component.
Yes, there are bugs. Some of a bugs during early entrance have been frustrating given we squashed them dual months ago in beta nonetheless they have returned (un-clickable mining nodes come to mind). Others are formed on newer systems that were polished usually in time for launch. Sometimes, during a right camera angle, all of a walls disappear withdrawal usually a credentials picture for a planet. Is it frustrating? If we are used to XBox form launches, yeah. Is it diversion breaking? No, not for an MMO. This is all customary for a course.
All in all, Bioware has combined a estimable successor to a bench of World of Warcraft. The diversion is immature and it lacks a complexity of a mature pretension nonetheless it has lots of certain movement in a right direction. If we adore a Star Wars star and suffer MMO gaming afterwards there is positively no reason not to collect adult this pretension right now. If, however, we are someone who needs a bug free, mature, after theatre pretension to be over afterwards we should wait a while before shopping Star Wars: The Old Republic.
[12/21 Update: 12/20 brought serious disjoin queues with new players sportive their initial month free. This is a conditions that will stabilise by 2/1 nonetheless it *will* reduce your sell experience. Bioware seems to have increasing area caps to understanding with a situation, however, it will approaching repeat itself with holiday accounts signing in for a initial time 4 days from now]
[12/24 Update: Sever queues have been good underneath control, however, a 25th is coming. More on that in a bit. we wanted to supplement a following to my review:
Space is unequivocally a mini diversion and as such it falls outward of a MMO experience. Most recently, Star Trek attempted to entirely rise a space + belligerent MMO. The dev teams were clearly apart and conjunction one combined a utterly good experience. Like Star Wars Galaxies before it, we consider Bioware will concentration on space in a integrate of years when a belligerent diversion is entirely developed.
Until then, consider of Space as a mini-game that is good for picking adult XP and credits between planets. You'll suffer it some-more that way. If we try to consider of space as a partial of a MMO experience, we will be sorely disappointed.
Finally, if we have not played past turn 30, do not assume we are fit to decider a game. The initial 10 levels are spent training a interface. The subsequent 20 are spent training your modernized class. 30-40 is spent training a modernized stats and 40-50 is spent honing your rotation.
124 of 157 people found a following examination helpful.
Good start, Okay Game, Some Flaws
By Kevin J. Redmond
First off, we would contend a 3.5/5 is some-more accurate, or a 7/10.
I will try to be as subjectively design as we can. This is no Asheron's Call, Ultima Online, or Shadowbane. It is as many a thesis park diversion as any other "AAA" MMO to come out in new years. It looms as a shade over other titles, such as Age of Conan or Star Trek Online. It is magnificently improved than anything complicated solely for a one antiquated pretension that everybody likes to examination it to... we won't even worry observant it given we all know that one. Does it share elements to this grossly successful "other" title? Of march it does. Just like "it" did, The Old Republic has copied elements from what worked in other, successful MMO titles. Is it a counterpart or a copy? we would have to contend maybe, nonetheless it is something new and lovely in many other ways. It is a thesis park MMO... and that form of MMO hasn't altered many given Everquest (except to mislay that annoying sandbox, that many of us still lament). Is it a be-all, end-all MMO... of march not. It has many flaws to opposition it's merits.
Here's my discerning breakdown:
The Good:
1. Voice Acting is Sufficient. You won't hear anything as well-done as a Mass Effect series, nonetheless it is adequate... and in places, flattering good. It does have some good people, and that's where it shines. Nolan North is in it utterly a bit, that alone means there's some good voice acting. The farrago and behaving peculiarity of a lot of a rest, however, is merely "adequate".
2. Stories are Adequate. The story lines in this diversion won't contest with a half-decent novel, nonetheless they are as interesting as your run-of-the-mill primary time show.
3. Group Questing is Actually Entertaining. we have always hated being in a organisation for questing in any other MMO. It's a penalty, curbing prerogative possibilities and usually origination all take longer. The examination and discourse with NPC's creates organisation with a crony many some-more enjoyable.
4. Instancing is during slightest Well-Done. we hatred instancing... with a passion. Something ought to be said, though, about a approach it was finished to be reduction soak violation here. Walking by a sparkling force margin into a private instance with NO bucket shade is a step forward, to be sure. Note: this usually refers to private/group instancing WITHIN a zone. See #3 subsequent for some-more elaboration.
5. Art Quality is Good. Sure, a graphics aren't top-notch (see "The Bad"), nonetheless a environments are mostly pleasing nonetheless. You don't need Arkham City graphics to be flattering (Arkham City was beautifully ugly), and ToR shines here. Worlds like Taris and Nar Shadda offer sheer changes in design that is easy to appreciate.
The Bad:
1. Character Creation is Severely Lacking for a Modern MMO. In a days of impression models such as those in any Cryptic game, Aion, or even EvE's new generator, a customization in SW: ToR's impression origination complement is flattering many a joke. The mesh/textures on impression models are also unequivocally "flat".
2. Engine is Poorly Optimized. There are many posts on a forums about bad FPS. Personally, we run an AMD x4 Phenom II Quad-Core 3.2ghz, 6gb Corsair RAM, and a GTX 580 (GTS250 for Physx, that doesn't request here)... and I'm propitious to normal 30fps on max settings (ironically a same normal as people with distant obtuse systems). Considering a miss of technically modernized graphics, something is astray here.
3. The initial several worlds are unequivocally "corridor-ish". The worlds don't seem unequivocally big, there is tiny scrutiny during a dispute of a game. You are funneled from indicate A to indicate B to finished design H. They claimed an epic and outrageous feel to a game, nonetheless I'm fearful to contend that I'm usually not feeling it... during slightest not yet. Instancing competence be good finished WITHIN a zone, nonetheless a rest of a time we am still reminded that I'm going from one locus to a next. The fact that any territory exists as instanced copies also boundary a large MMO feel. Many people act as apologists for developers, saying that they don't like watchful for mobs to parent given people are camping. My opinion is this: a devs ought to emanate some-more than one or dual mobs to equivocate this, not 20 instanced copies of a whole map. MMO's used to be enormous given they had to be, now they are small and save growth income by usually putting people in apart copies of a same zone. Some people competence adore small over-instanced maps, and some-more energy to them. we don't.
4. It doesn't feel "alive" a approach an MMO should. The usually critters in a star are occasional HUGE monsters that are too bustling extending to attack. This seems like laziness, to me. NPC's and Enemy Mobs are always station in one spot, doing a same thing over and over. The singular difference is a star trainer that walks in a small circle. Everything usually seems so... static.
5. Sometimes quarrel does seem clunky, someday it doesn't. Most of a time we have fun with it, and we consider a lot of people's issues branch from timing issues with abilities that can be corrected during some point. Still, liquid and manageable quarrel is a contingency in any complicated MMO... and it's adequate of a problem that we consider it merits stating.
These are usually my highlights. There are other issues we have, such as it not being sandbox (they always pronounced it wouldn't be, so this was expected), and miss of soak things like being means to lay in chairs or lay on a belligerent nonetheless looking constipated. we also found that a advertised flashpoint (Black Talon/Esseles) seems to be a usually one that is as interactive and conversational, nonetheless I've usually finished a initial four. Hammer Station and Athiss, a subsequent two, are usually your run-of-the-mill cave crawls. we found this rather unsatisfactory as BT/Esseles are a many fun I've had in a "dungeon" in a very, unequivocally prolonged time. Space quarrel is also underwhelming, and they have pronounced they devise on doing something large with it after on... that is fine. None of a issues in this territory are unequivocally adequate to impact my rating for a diversion during launch, however we still suspicion we would supplement them for consequence of full avowal if you're on a blockade about purchasing.
Despite a flaws, there are many good qualities here... so don't let a zero's, one's, and two's on metacritic inhibit we from perplexing a game. At a finish of a day, we have fun when we record on... for now. I'm utterly certain, carrying been in a beta given early on, that we will get my money's value before we stop carrying fun. Give it a try. At a unequivocally least, it is a good bottom from that Bioware will, hopefully, build a estimable and successful MMO pretension that will final years.
Update 1/24/12: The patch that went live final night seems to have alleviated a good understanding of my disastrous emanate #5. That is, quarrel clunkiness. The issues were apparently something to do with submit loiter or ability timing. From what we hoard from a central forums, that are indeterminate during best, this isn't a concept solution... nonetheless for many business it seems to be many improved (myself included).
Issue #2 per engine optimization also seems to have been alleviated rather for me. we did some NVidia tweaking and got many improved results. However, with a belated inclusion of AA... many users are experiencing sheer FPS drops (even with AA incited off). Shadows sojourn a gossamer affair, during best... and don't demeanour unequivocally good to boot. Either way, I'm now averaging around 50-55fps with VSync on, with apparently aloft formula with VSync off. It is utterly playable/enjoyable for me.
80 of 103 people found a following examination helpful.
You should like this game. You've been personification it for 10 years.
By Pecos Bill
Should we get a game? Let me ask we a array of questions:
- Are we a large Star Wars fan? If yes, go forward and get it. It's a good Star Wars game.
- Are we new to a MMORPG genre? If yes, go forward and get it. It's a good MMORPG.
- Did we play some other MMORPG, enjoyed it, and mostly usually thought, "I wish this diversion could be accurately like it is now, solely with some-more wookies"? If yes, go forward and get it. It's got wookies.
- Did we quit your final MMORPG given we got sleepy of a gameplay? If yes, afterwards we competence give this diversion a pass, given it's unequivocally usually some-more of a same, recast as Star Wars.
This is a good game. If we answered "yes" to any of my initial 3 questions, don't even examination a rest of this review. Just put it in your transport and click on to a grouping shade given we consider you'll be gratified with it. If we answered "yes" to my final question, afterwards examination on and I'll explain since we competence give this diversion a pass.
It's tough for me to not be a bit sour about it given it's a same diversion we have been personification for roughly 10 years, with a few teenager tweaks. (Where are a innovations?) That is, if you've played Warhammer, Rift, World of Warcraft, Everquest, etc, afterwards we are already unequivocally informed with what SWTOR is going to be like. There is unequivocally tiny truly new to a genre here. A bit some-more story based? Sure. A integrate neat things with crafting and a "companion" system? Yeah. But essentially we are personification a same diversion as that final MMORPG we played, whatever it was, solely this time it's got some-more lightsabers in it. MMORPGs have been stranded in this rut for a prolonged time. If you're new to a genre, hey, burst right in! It's a good rut, really. If you've been in it for 10 years like me, afterwards don't design SWTOR to burst a rut in any way. There are no large innovations here:
You know how it goes. See dude. Talk to dude. Get quest. Go kill everything. Go speak to a dude again. Get reward. Go speak to subsequent dude. The star is linear. The star is not dynamic. You can't impact a star (at slightest not for some-more than about 60 seconds). The decisions we make are unequivocally passing and don't unequivocally matter in any arrange of large scheme. It's set in a time of dispute nonetheless there's no genuine "war" to quarrel in, per se, because, as is always a box in MMORPGs, we enter a diversion when a quarrel has usually been called off (WOW, Rift) or usually before it has gotten started (LOTRO, SWTOR). So yes, there's some fighting, nonetheless you're not going to have to quarrel for or opposite a Empire as they try to take over a universe in real-time given this is not a wargame -- it's a standard, linear, mechanism RPG.
So it's good, really, it's usually same-old-same-old. They did some neat things with crafting -- we won't find yourself slaving over a prohibited forge all day origination hammers. The "companion" complement essentially gives everybody their possess NPC "pet" that follows them around and adds to a conversations as good as providing some tactical interest. The quests are good. Everything is a voice-over and finished flattering well. You get to discuss it adult with some options that have some evident impact and we can collect "light side" or "dark side". So yeah, there are some neat things in this game.
But it's still essentially a same as a final MMORPG we played, whatever that was. If we favourite that, you'll like this. If we were ill of that, afterwards you're usually removing some-more of a same here.

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